General setup

Server-side implementations

This article covers common questions about server-side implementations in Swrve. What is a server-side implementation? A server-side implementation is the use of Swrve without or in addition to the Swrve platform-specific SDKs. Typically this is done by using the Swrve Events API to send events and user properties in an automated way. Some common use cases for a Read More

How do I configure SDK device logging?

By default, the Swrve SDK performs native device logging on iOS (Console Logs), Android (Logcat) and Unity. If required, you can disable these logs. On Android and iOS, you can also change the default logging level. Additionally, the Swrve Unity SDK creates a small delay of approximately 14 milliseconds (ms) when logging. This is a not a Read More

How do I configure the Swrve SDK for EU data storage?

By default, Swrve stores customer resources and content in our US data center. Some customers may require that we store their data in our EU data center, therefore to accommodate these requirements, Swrve has separate .swrve.com endpoints for customers who require data separation (for example, eu-dashboard.swrve.com). This article explains how to update the SDK configuration to point to Read More

How do I configure the New Session Interval?

Swrve treats an app session as a new session if the user returns to the app after having left it for 30 seconds, by default. However, you can configure the new session interval of 30 seconds using the newSessionInterval config property. You may want to extend it to several minutes to facilitate users taking longer Read More

Which currency codes does Swrve accept?

Swrve is set up to handle a number of major world currencies. The following table lists the currencies supported by Swrve: Currency code Description AED United Arab Emirates Dirham ANG Netherlands Antilles Guilder ARS Argentina Peso AUD Australia Dollar BRL Brazil Real BZD Belize Dollar CAD Canada Dollar CHF Switzerland Franc CLP Chile Peso CNY Read More